Timor

March 23rd, 2009

The University of Amsterdam is doing reasearch into the possibility of treating patients with panic disorders in the CAVE virtual reality environment at SARA. For this purpose, I implemented an application in which the patient can be led through a virtual environment in which a variable of avatars are present. The patient as well as the avatars can be static (i.e. standing around) or move along a predefined path. The path is interactively designed by the therapist beforehand, but can be adjusted at any time during program execution. In total, there are 6 scenes available (7 if you count the two modalities for the restaurant: the less busy and the more busy one).

Buzzwords

  • multi-processing
  • multi-threading
  • distributed application
  • complex environments
  • avatars
  • crowd simulation

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in Virtual Reality

vtkVR

March 8th, 2008

vtkvr-logo.png The vtkVR project aims at creating an abstract framework that allows to runthe same application in various Virtual Environments without the need tochange anything in the code of the application. This is done by moving manycommon components from the application into system-dependent configurations.vtkVR is based on Kitware’s VisualizationToolkit (VTK).

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in Virtual Reality, Visualization

Device Independent Interaction in Virtual Reality

March 8th, 2008

In this work, I designed a framework aimed at separating the user interaction specific part of an application for VR and AR setups from the main implementation. The goal is to achieve device independence, in order to create real portable VR/AR applications. See my latest publication about this in the publications section.

in Virtual Reality

WiVR: Window in Virtual Reality

March 7th, 2008

logo_256x125.pngThe project “Window in Virtual Reality”, also called “WiVR”, is aimed at creating a Virtual Reality (VR) environment based on a portable screen that functions as a window through which the user can look into a virtual space.

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in Virtual Reality