The Free University in Amsterdam wants to do research into means to influence the spending behavior of people in order to encourage healthier purchases through pricing strategies. Apparently there is little to no consensus about which strategies work the best (pricing down the healthy food, pricing up the unhealthy, discounts vs. taxes, etc.) To study this, they commissioned us (read me, I’m the only person working on this) to make a “serious game” type application, in which people can get their groceries as much as possible “like in real life”. The point is, that the client believes that a web-shop kind of application would not suffice as it is to far removed from the “real” thing.
- serious games
- customizable data through CSV files
- low-poly, modular modeling
Alize in Otherworld is a tech demo for a game that I developed together with my sweetheart Anja. It was made with the Torque engine, Lightwave 3D, and lots, lots of patience, perseverance and a modest amount of ingenuity. more